Mar 04, 2006, 08:43 PM // 20:43
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#321
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Wilds Pathfinder
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Quote:
Originally Posted by Moltov joss
Explain or you suck!
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Forge is pretty much the "new" Augory Rock now!
Troll Cave ftw!
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Mar 04, 2006, 11:42 PM // 23:42
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#322
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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And since its a series of updates... Trolls will fall victim to Dryder Queens!
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Mar 05, 2006, 03:49 AM // 03:49
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#323
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Lion's Arch Merchant
Join Date: Nov 2005
Profession: N/
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Quote:
Originally Posted by Retribution X
Has anyone noticed that warriors are Favored by anet? they get some new shields, and ALL the changes were for the better.
Necro's arn't.
Almost all he necro's skills that were changed were made worse.
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2 out of 11? Do you know what "almost" means?
The majority of changes for all classes were buffs. Only overused skills were toned down.
Quit your whining and make a new build.
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Mar 05, 2006, 03:50 AM // 03:50
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#324
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Pre-Searing Cadet
Join Date: Mar 2006
Guild: Angels without shadows
Profession: R/Me
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Ok i here what your all sayin but...
Yeh i found farming the scarabs quite easy, especially with a pro nuker, she stays in one spot now and doesnt move but the drops are C.R.A.P. this may be a new fun farming spot and i certainly agree so but you cant earn hardly anything from it, the staff came out and i was expecting sumthing along the lines of about 70k+ like the New UW items were but it was a measly 30k.
Virulence isnt really a problem either if your not stupid, just dont run into traps and it wont bother you, the scarabs are basically minotaurs who can steal health when they are low.
I would like to see some bosses drop greens around ELC or in major missions like Thunderhead keep, at least then if you keep dying its something too come back for rather than just giving up.
Btw you can still griffon farm but its a pain in the arse too get too, but if you have a brain you shud farm sand wurms and hope for a shell, its basically 1 griffon run in 1 drop. WoH might be more useful now too as OoB takes away 20%, in 3 OoBs you can get another monk too heal you with WoH and it should be a walk in the park.
Glad the dreadnoughts chest was nerfed too, there was like a 500:1 chance of gettin sumthin good. it really wastes time on people, Especially people i like too call the "I'm a Hero look at me" Wammo's.
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Mar 05, 2006, 03:52 AM // 03:52
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#325
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Lion's Arch Merchant
Join Date: Nov 2005
Profession: N/
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Quote:
Originally Posted by Don Vito Corleone
this is the worst nerf ever in all games history
15 energy for 8 sec or less?? its ridiculous
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It costs 5 more than it used to. Boo hoo.
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Mar 05, 2006, 04:03 AM // 04:03
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#326
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Pre-Searing Cadet
Join Date: Mar 2006
Guild: Angels without shadows
Profession: R/Me
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Quote:
Originally Posted by Grimm
It costs 5 more than it used to. Boo hoo.
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I think its the fact its for 8 seconds or less really but really Throw Dirt would be a better skill to take, Get a Ranger hammer and use throw dirt and belly smash for better blinding. But overall i do have to agree with Grimm
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Mar 05, 2006, 04:10 AM // 04:10
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#327
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Academy Page
Join Date: Aug 2005
Guild: The Sith Caboose [Scab]
Profession: Mo/A
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Quote:
Originally Posted by Grimm
It costs 5 more than it used to. Boo hoo.
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Doesn't anybody understand the concept of expertise? If you ran 14 expertise with the old crip shot, it would be 4 energy. Right now, you run 15 expertise to make it 5 energy. 1 more energy and 1 more att point. The main nerf that I see is the 1...8 range. Now you actually have to put points into marks. I don't think it's worth the elite slot now...even though it is spammable and can't be evaded/blocked. I have to test it against pin down to check efficiency.
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Mar 05, 2006, 04:11 AM // 04:11
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#328
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Academy Page
Join Date: Aug 2005
Guild: The Sith Caboose [Scab]
Profession: Mo/A
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Quote:
Originally Posted by the phantom king
I think its the fact its for 8 seconds or less really but really Throw Dirt would be a better skill to take, Get a Ranger hammer and use throw dirt and belly smash for better blinding. But overall i do have to agree with Grimm
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crip shot doesnt blind
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Mar 05, 2006, 04:14 AM // 04:14
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#329
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by stokey
Doesn't anybody understand the concept of expertise? If you ran 14 expertise with the old crip shot, it would be 4 energy. Right now, you run 15 expertise to make it 5 energy. 1 more energy and 1 more att point. The main nerf that I see is the 1...8 range. Now you actually have to put points into marks. I don't think it's worth the elite slot now...even though it is spammable and can't be evaded/blocked. I have to test it against pin down to check efficiency.
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We have abandoned cripple shot.
Change w/e to w/mo.
Replace gale with bull strike and add cop. Windbourn speed + charge spam is owning. There is no need for cripple shot when you can knockdown every 5 seconds with no drawback. Since you are not using a stance for running you can use frenzy at the same time.
So lets recap. Knockdown, IAS, and 33%+ running speed at the same time. Self hex and condition removal with cop. W/mo just became the most powerful war.
Last edited by twicky_kid; Mar 05, 2006 at 04:16 AM // 04:16..
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Mar 05, 2006, 04:39 AM // 04:39
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#330
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Lion's Arch Merchant
Join Date: Jan 2006
Location: I live in Panda Land. It's wonderful.
Guild: PLU (Panda Lovers UNITED)
Profession: Me/Mo
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Minion Factory is dead now...there's a recharge for ressurect -.-
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Mar 05, 2006, 06:17 AM // 06:17
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#331
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Academy Page
Join Date: Nov 2005
Location: China
Guild: The Hatebreeders [Evil]
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bull s charge is now officially the new gale. And no exhaustion with it too.
great...
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Mar 05, 2006, 06:36 AM // 06:36
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#332
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Krytan Explorer
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Stop complaining about cripshot water eles are probably better then them for GvG.
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Mar 05, 2006, 06:36 AM // 06:36
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#333
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Krytan Explorer
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Quote:
Originally Posted by kais
bull s charge is now officially the new gale. And no exhaustion with it too.
great...
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Elite stance that is canceled by skill usage. Half duration of recharge. Works on moving foes. Decent skill now but not enough to grab warriors' attention like the old gale as you seem to suggest.
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Mar 05, 2006, 11:56 PM // 23:56
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#334
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Pre-Searing Cadet
Join Date: Mar 2006
Guild: Angels without shadows
Profession: R/Me
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Quote:
Originally Posted by stokey
crip shot doesnt blind
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Soz didnt see it, thought he meant Dust Trap
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Mar 06, 2006, 12:24 AM // 00:24
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#335
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Academy Page
Join Date: Sep 2005
Location: Gold Coast, Australia
Guild: Tyrannus Australis [Trex]
Profession: W/N
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anyone who gets any fun out of farming trolls is obviously brain dead, I often run through that cave on my way to the material crafter and those trolls drop paracticlly nothing, If i get a blue i'm doing exceptionally well.
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Mar 06, 2006, 12:40 AM // 00:40
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#336
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Expertise reduces Cripshot to 7, not 5. It's pretty spendy now, a Cripshot guy with Apply Poison burns through energy like mad. He's not the force in an 8v8 confrontation that he used to be, when he could keep two guys locked down nigh-permanently.
He's still dangerous 1v1, though, so he still has a place as a specialized character. It should be interesting to see how teams adapt to fight 'em.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Mar 06, 2006, 12:45 AM // 00:45
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#337
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Quote:
Originally Posted by kais
bull s charge is now officially the new gale. And no exhaustion with it too.
great...
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Gale was cheap and effective movement control + disruption + shutdown, at a range.
Bull's Charge is only movement control in melee. As of the update, moving foes with skills queued aren't interrupted, so that's not at all a factor anymore.
They're not really in the same league.
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Mar 06, 2006, 01:50 AM // 01:50
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#338
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by kais
bull s charge is now officially the new gale. And no exhaustion with it too.
great...
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Forget bull charge. Bull strike is where its at. +20 dmg 5e 5 recharge. I'll take my gale with some dmg
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Mar 06, 2006, 01:51 AM // 01:51
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#339
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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I don't know if this is an actual skill change or just a description change, but in addition to the (useless) Poison duration change on Chilblains, it now also has an AoE of "in the area".
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Mar 06, 2006, 02:18 AM // 02:18
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#340
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by twicky_kid
We have abandoned cripple shot.
Change w/e to w/mo.
Replace gale with bull strike and add cop. Windbourn speed + charge spam is owning. There is no need for cripple shot when you can knockdown every 5 seconds with no drawback. Since you are not using a stance for running you can use frenzy at the same time.
So lets recap. Knockdown, IAS, and 33%+ running speed at the same time. Self hex and condition removal with cop. W/mo just became the most powerful war.
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You could always use the bane signet with hardly any points in it.This is unless you want to invest points in smiting.
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